![]() ![]() ![]() Through word of mouth, Link hears that Termina is in peril because the moon is unmercifully crashing down towards the earth leaving only a matter of days before the land breaths its last breath. In the middle of this journey Link stumbles into a mysterious new land named, Termina (Note: Termina appears to be based off the word "Terminus", which denotes a limit or ending point). He went searching for an adored friend whom he set apart from when his legacy turned legendary. After he rid Hyrule of evil he decided to set out on a quest that would benefit him. The Story Link's new journey begins where The Ocarina of Time left off. Utilizes the 4MB expansion pak for bigger worlds and better graphics.Capitalizes on the acclaimed Ocarina of Time engine.Gain masks to change form and get different character interaction.Brand-new expansive 3D world outside of Hyrule called Termina.And so the legend continues as Link sets out on another quest to defend all that is good from the evil that lurks. That game turned out to be what was temporarily called Zelda: Gaiden, which was then briefly named Zelda: Mask of Majora, and finally the title Zelda: Majora's Mask was set in stone. The follow-up title was promised to run on the acclaimed Ocarina of Time game engine, and would even be enhanced by use of the 4MB expansion pak. In May of 1999 IGN64 brought you the news that Nintendo was underway with a sequel that would hit the N64 in a big way with a whole new world and set of temples to explore. The question was would Nintendo deliver N64 owners one more blissful Zelda experience before the console faded away? There was the secretive Ura-Zelda title for the 64DD, but it didn't look like that would find its way to America and on top of that it was merely just an expansion of The Ocarina of Time's world. Nintendo sold millions upon millions of those precious gold carts regardless of the N64's inadequate user-base. Everything about The Ocarina of Time was something in which all future games could learn from. In the end, though, Nintendo immaculately transformed the 2D world of Hyrule into the defining 3D utopia it proved to be. The six year wait from A Link to the Past (1992) to The Ocarina of Time (1998) was almost unbearable. Historically, Nintendo has taken anywhere from three to six years to deliver sequels to its hit Zelda franchise. Shortly after Legend of Zelda: The Ocarina of Time was released and subsequently conquered by gamers around the world, many began to wonder if they would see another Zelda game within the next five years. ![]()
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